![]() You do NOT get any experience points for this. The Sorcerer's 'God', the Darkness, steals away your first kill of any given type of creature (for instance, the first rat you kill goes to it, the first goblin, etc) and then makes the room dark. There's more, but again, more general guidelines can be found in more general guides, the former should cover the basics.Ībove 100 feetThe first floor is one of the most important ones, and is incredibly difficult. The general strategy that's covered elsewhere applies to the Sorcerer, of course, for all floors, and can be found in other guides, but in summary: give everything to your cat for a bit before trying it on to be sure it isn't cursed, stop using scrolls once you find identify (unless you identify them, of course), only use unknown potions if there's no enemies around at the time, drop all gems to check for explosives/portals, and don't let yourself become encumbered if you can avoid it. Alternatively, if you decided to settle for Ludicrous Speed, I'll cover that below. Now that you've (hopefully) managed to get yourself into a starting position where you're either a higher level or at least having higher stats, you're ready to get started. Remember to do this via the inventory menu, NOT the 'quaff' menu, or you'll likely hit yourself. In either case, pour the bottle of holy water onto the cursed/uncursed potion to bring it up a step just as if it were being blessed by a priest. In fact, a bottle of holy water's good to have even if you have one of the 'uncursed' potions. Blessed Potion of Enlightenment (Unless you started with Wisdom at 18 too)īeing cursed generally discounts any given one unless you also happened to get a bottle of holy water.My policy with the Sorcerer is that one of the following needs to be in that set for me to accept my starting allotment without restarting to get something better: The Sorcerer, however, is a step beyond the rest because his starting equipment includes 10 entirely random potions. This is because the need for spellbooks to provide yourself with offensive options and survivability, as it's very hard to just 'use what you find' if you don't find any spells. That said, don't be afraid to train up a single point of Life and Light since maxing your spell skills doesn't provide any huge bonus, unless you decide to wear a lot of metal armor (why?).ĭiving InAlright, now, as anyone who's played Wazhack more than once knows, playing a spellcaster means you are relying on luck of the draw even more than other characters do. However, the reason you want that theoretical order is that this will let you more easily build up the very useful Death skill that you don't start off with, while then hopefully having a decent array of Dark spells to supplement and take advantage of your starting skill. That's statistically, of course, with the luck most have playing Wazhack, you'll get the opposite of what you want. My personal preference is Chaotic Evil this will mean you find more Death spells than others (theoretically), followed by Dark, followed by Life, and Light being last. Seems like a waste to ignore it, and Dexterity seems to be minimally important for melee accuracy, at least when compared to the effect all other stats have on your character.įinally, you need to consider alignment. ![]() ![]() As for Dexterity, I leave it so low because I generally don't focus on ranged weapons since we already have that polearm skill point to work with. First, feel free to drop Dexterity to 6 and raise Wisdom I leave it at 17 just so if I start with a blessed potion of enlightenment (which seems oddly common) it has somewhere to go. ![]() ![]() It's a bit of an oddity for a spellcaster, but it's something that can be worked with. For one thing, the Sorcerer does NOT start off with Death at 1 anymore, his starting skills are Dark 1 and Polearms 1. Character creation is for the most part pretty obvious with the Sorcerer, but there are a few things to mention, especially if you're used to 1.3. ![]()
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